Was testing the leveling rates over the weekend; you can still get to Level 10 under an hour, so I won't say it's grindy compared to most games even though it's been reset back to the original rate after Alpha.
(Which game lets you get to level 30 under 2 days???)
Anyway, another interesting thing to note: See the Paperdoll overlay in the middle-right of the pic below? Yep, you see which "parts" of your attire are due for repair and about to give out on you.
There's fair amount of warning-time. I made it through the final round of the instance and the claws hadn't given out yet. And it's not your 3-minute instance either. The Big, Bad Wolf is REALLY big and bad this time. Plus the Ash Wolf mobs have a sliding-charge attack that steam-rolls over your, similar to Vega's (big black wolf boss).The mob charges only deal small damage, but can really hamper your movement. And if there are 3 or 4 of them charging you at different times while you are already down, it can pin you for quite awhile.
Also, the text box can now be "popped out" with a small button on the upper-right corner of the text box itself, so you don't have to worry about the system text when you are taking screenshots. If you click a sorting button on the text box interface, it can filter and organize the text into chat vs system (below) so you don't miss messages from buddies.
This streamlines the interface a bit better than the Alpha build.
And just for kicks, Cap'n White Tooth paid us a visit in Breeze (below).
I got pwned.Bleah.


4 comments:
geez, the new interface looks and sounds brilliant! cant wait to try it out =D
How come you have a shield, kaye?
The Thieves actually have a buckler but it's not too easy to find. In the new build, the Thief is now one-clawed and holds a shield in the other hand. Doesn't affect their damage-rate or attack-speed though!
can we try home and pet system?....because i see the ne interface have home icon...XD~
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